Kaldes med /netsi-style-like-dream-palaces
Du genkender ansigtet, smilet og stedet. Hvorfor føles billedet så pludselig som en dør ind i en drøm? En fin penstreg ændrer formerne, og lysende trykfarver og omhyggeligt opbygget dybde ændrer, hvordan du læser dem. Giv denne skill et foto, en scene eller en idé, og få en færdig illustration med et karakteristisk ornamenteret eventyrudtryk. Behold virkelighedens former, eller lad omgivelserne bøje lidt af.
Laver et færdigt billede ud fra et foto, en scenebeskrivelse eller en kontekst, der skal illustreres. Forener delikat penstreg, udtryksfulde figurer, lysende flade farver og teatralsk dybde. Tilbyder valgfrie justeringer af ornamentik, farvepalet og drømmelogik samt et sammenligningsgrid. Dialogen følger dit sprog; de interne billedprompts er engelske.
Ingen Claude Code? Hent SKILL.md og indsæt indholdet som din prompt i en hvilken som helst AI-chat.
Forslag til at kopiere og prøve. Det er ikke optagne svar.
/netsi-style-like-dream-palaces Brug stilen på mit vedhæftede foto. Bevar ansigtet, udtrykket, håndens gestik og omgivelserne, så de kan genkendes. Brug standardstilen.
→ Du får en færdig illustration af dit foto. Skillen undersøger billedet først og bevarer motivet, mens tegnesproget anvendes i hele billedet.
/netsi-style-like-dream-palaces Et nattog krydser en smal bro mellem to enorme ornamenterede tårne. En rejsende kigger ud ad et vindue. 16:9, ingen tekst.
→ Du får en færdig scene med delikat penstreg, arkitektoniske gentagelser, teatralsk dybde og flade skumringsfarver. Scenen følger din beskrivelse.
/netsi-style-like-dream-palaces Illustrér, hvordan nysgerrighed hjælper voksne med at lære, til åbningssliden i en workshop. 16:9. Ingen tekst i billedet.
→ Du får en original visuel metafor: en voksen kursist åbner en dør til en sammenhængende verden af idéer. Billedet formidler nysgerrighed uden opdigtede fakta eller tilføjet tekst.
/netsi-style-like-dream-palaces Brug mit vedhæftede portræt ved søen til at vise Ornament og Palette i et grid på 4 × 3. Behold Dream logic på Grounded. Ét 16:9-billede med engelske tweak-værdier under hvert felt.
→ Du får 12 sammenlignelige illustrationer i ét billede. Kolonnerne varierer ornamentikken, rækkerne varierer farvepaletten, og samme person og sted kan genkendes.





Turn a familiar subject into a finely drawn, richly colored dream-adventure illustration. A supplied face stays recognizable; a described scene stays yours; a context becomes a visual idea you can actually use. Deliver the image itself.
references/prompt-generator.md and apply that skill's workflow to the prompt subtask.references/style-profile.md before composing the prompt, and references/tweaks.md when adjustments or a comparison are relevant.https://assets.netsi.dk/skills/netsi-style-like-dream-palaces/images/ as anonymous visual calibration, especially https://assets.netsi.dk/skills/netsi-style-like-dream-palaces/images/04-night-train.png for space and color and https://assets.netsi.dk/skills/netsi-style-like-dream-palaces/images/02-car.png for figure drawing. When the image tool supports multiple references, supply the input photograph as the edit target and a relevant bundled illustration as the style reference only. In a new scene, the bundled illustrations are style references only. Never copy their subject, composition, identity or labels into the user's result. Do not redistribute historical research scans.A — Image. Inspect the photograph. Record the person or subject, face proportions, age, expression, pose, hands, clothing, recognizable accessories, objects, framing and meaningful setting. Preserve these unless the user explicitly asks to change them. Retain the input aspect ratio by default. A style reference is a different role from the edit target; do not swap them.
B — Scene. Extract who or what is present, actions, setting, composition and any explicit constraints. Keep the scene's content. If no aspect ratio is supplied, use 16:9 for a scene; follow a stated medium such as a square social post instead when provided.
C — Context. Extract the message, audience, mood and destination from the supplied text or conversation. Choose a concrete, original visual metaphor. Do not invent facts, numbers, quotations or branding. Make the message understandable without text by default. Ask only if materially different interpretations prevent a useful result. Use the requested destination's aspect ratio, otherwise 16:9.
If inputs are combined, infer their roles: for example, an image is the subject and a paragraph supplies the illustration's message. Ask one focused question only when the roles conflict.
The canonical controls are Ornament, Palette, and Dream logic. Values and defaults live in the tweaks reference. Never weaken the identity of this style by changing its core linework to a generic filter or another medium.
If the request is clear, apply the explicit values or defaults and generate immediately. Do not require a questionnaire. If the user asks to explore, requests a materially ambiguous adjustment, or a meaningful unresolved choice would change the result, use an AskUserQuestion interaction: the environment's interactive question tool, or the same concise question in chat when no such tool is available.
Offer at most three relevant tweak controls. Ask one focused question at a time, explain its visual effect in plain language, place the recommended/default answer first, and allow a custom answer and discussion. Where tool schemas add free text automatically, do not duplicate it with a fake option. Infer answers already supplied. Do not mistake silence for consent to a material change. If the user simply wants the default image, no question is needed.
Translate questions, explanations and choices into the user's language. Canonical parameter values stay English in prompts and grid labels. Natural-language requests such as "lidt færre detaljer" may be mapped directly to a suitable value without asking again.
Respect a scene's stated lighting: a night scene can imply Palette = Twilight even without an explicit parameter name. Stated content takes precedence over a style default.
For ordinary portraits, a quiet setting is acceptable. Never add an unrelated palace just because the skill is called Dream Palaces. Apply the same draftsmanship to people, water, car seats and nature. The surreal setting transformation is an explicit adjustment, not an automatic rewrite of the input.
When requested, create one 16:9 image with 4 columns × 3 rows (12 image cells). Use the same subject, identity, pose, objects and crop in every cell. Reserve a legible label strip under each image, inside the overall canvas. Labels contain the exact English parameter names and values, never artist names. Use the schedule in references/tweaks.md: it includes the default and varies Ornament and Palette while keeping Dream logic grounded. A matrix may explore Dream logic instead if requested, but must state the exact changed values.
Generate the artwork with the image tool. Use supported layout/text composition tools to assemble a precise grid if available; do not use code to imitate the illustration or recolor a photograph as a substitute. A single image-tool call may render the complete labeled grid. Verify 12 cells, order, visible differences, literal labels and a 16:9 canvas (allow one pixel of integer raster rounding) before delivering. Regenerate if lettering or structure is wrong.
Do not claim pixel-identical identity or perfectly isolated experimental control: image generation can vary details. Aim for faithful, visually comparable variations and disclose a material limitation if it remains.
See EXAMPLES.md for actual generated outputs, source photos and the comparison grid.
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